#[repr(transparent)]pub struct Radius(pub Float32);
Expand description
Component: The radius of something, e.g. a point.
Internally, positive values indicate scene units, whereas negative values are interpreted as UI points.
UI points are independent of zooming in Views, but are sensitive to the application UI scaling. at 100% UI scaling, UI points are equal to pixels The Viewer’s UI scaling defaults to the OS scaling which typically is 100% for full HD screens and 200% for 4k screens.
Tuple Fields§
§0: Float32
Implementations§
Source§impl Radius
impl Radius
Sourcepub const ONE_UI_POINTS: Self = _
pub const ONE_UI_POINTS: Self = _
Radius of length 1 in ui points.
Source§impl Radius
impl Radius
Sourcepub fn new_scene_units(radius_in_scene_units: f32) -> Self
pub fn new_scene_units(radius_in_scene_units: f32) -> Self
Creates a new radius in scene units.
Values passed must be finite positive.
Sourcepub fn new_ui_points(radius_in_ui_points: f32) -> Self
pub fn new_ui_points(radius_in_ui_points: f32) -> Self
Creates a new radius in ui points.
Values passed must be finite positive.
Sourcepub fn scene_units(&self) -> Option<f32>
pub fn scene_units(&self) -> Option<f32>
If this radius is in scene units, returns the radius in scene units.
Methods from Deref<Target = f32>§
pub const RADIX: u32 = 2u32
pub const MANTISSA_DIGITS: u32 = 24u32
pub const DIGITS: u32 = 6u32
pub const EPSILON: f32 = 1.1920929E-7f32
pub const MIN: f32 = -3.40282347E+38f32
pub const MIN_POSITIVE: f32 = 1.17549435E-38f32
pub const MAX: f32 = 3.40282347E+38f32
pub const MIN_EXP: i32 = -125i32
pub const MAX_EXP: i32 = 128i32
pub const MIN_10_EXP: i32 = -37i32
pub const MAX_10_EXP: i32 = 38i32
pub const NAN: f32 = NaN_f32
pub const INFINITY: f32 = +Inf_f32
pub const NEG_INFINITY: f32 = -Inf_f32
1.62.0 · Sourcepub fn total_cmp(&self, other: &f32) -> Ordering
pub fn total_cmp(&self, other: &f32) -> Ordering
Returns the ordering between self
and other
.
Unlike the standard partial comparison between floating point numbers,
this comparison always produces an ordering in accordance to
the totalOrder
predicate as defined in the IEEE 754 (2008 revision)
floating point standard. The values are ordered in the following sequence:
- negative quiet NaN
- negative signaling NaN
- negative infinity
- negative numbers
- negative subnormal numbers
- negative zero
- positive zero
- positive subnormal numbers
- positive numbers
- positive infinity
- positive signaling NaN
- positive quiet NaN.
The ordering established by this function does not always agree with the
PartialOrd
and PartialEq
implementations of f32
. For example,
they consider negative and positive zero equal, while total_cmp
doesn’t.
The interpretation of the signaling NaN bit follows the definition in the IEEE 754 standard, which may not match the interpretation by some of the older, non-conformant (e.g. MIPS) hardware implementations.
§Example
struct GoodBoy {
name: String,
weight: f32,
}
let mut bois = vec![
GoodBoy { name: "Pucci".to_owned(), weight: 0.1 },
GoodBoy { name: "Woofer".to_owned(), weight: 99.0 },
GoodBoy { name: "Yapper".to_owned(), weight: 10.0 },
GoodBoy { name: "Chonk".to_owned(), weight: f32::INFINITY },
GoodBoy { name: "Abs. Unit".to_owned(), weight: f32::NAN },
GoodBoy { name: "Floaty".to_owned(), weight: -5.0 },
];
bois.sort_by(|a, b| a.weight.total_cmp(&b.weight));
// `f32::NAN` could be positive or negative, which will affect the sort order.
if f32::NAN.is_sign_negative() {
assert!(bois.into_iter().map(|b| b.weight)
.zip([f32::NAN, -5.0, 0.1, 10.0, 99.0, f32::INFINITY].iter())
.all(|(a, b)| a.to_bits() == b.to_bits()))
} else {
assert!(bois.into_iter().map(|b| b.weight)
.zip([-5.0, 0.1, 10.0, 99.0, f32::INFINITY, f32::NAN].iter())
.all(|(a, b)| a.to_bits() == b.to_bits()))
}
Trait Implementations§
Source§impl Loggable for Radius
impl Loggable for Radius
type Name = ComponentName
Source§fn name() -> Self::Name
fn name() -> Self::Name
rerun.datatypes.Vec2D
.Source§fn arrow_datatype() -> DataType
fn arrow_datatype() -> DataType
arrow2::datatypes::DataType
, excluding datatype extensions.Source§fn to_arrow_opt<'a>(
data: impl IntoIterator<Item = Option<impl Into<Cow<'a, Self>>>>,
) -> SerializationResult<Box<dyn Array>>where
Self: Clone + 'a,
fn to_arrow_opt<'a>(
data: impl IntoIterator<Item = Option<impl Into<Cow<'a, Self>>>>,
) -> SerializationResult<Box<dyn Array>>where
Self: Clone + 'a,
Source§fn from_arrow_opt(
arrow_data: &dyn Array,
) -> DeserializationResult<Vec<Option<Self>>>where
Self: Sized,
fn from_arrow_opt(
arrow_data: &dyn Array,
) -> DeserializationResult<Vec<Option<Self>>>where
Self: Sized,
Loggable
s.Source§fn from_arrow(arrow_data: &dyn Array) -> DeserializationResult<Vec<Self>>where
Self: Sized,
fn from_arrow(arrow_data: &dyn Array) -> DeserializationResult<Vec<Self>>where
Self: Sized,
Loggable
s.Source§impl PartialOrd for Radius
impl PartialOrd for Radius
Source§impl SizeBytes for Radius
impl SizeBytes for Radius
Source§fn heap_size_bytes(&self) -> u64
fn heap_size_bytes(&self) -> u64
self
on the heap, in bytes.Source§fn total_size_bytes(&self) -> u64
fn total_size_bytes(&self) -> u64
self
in bytes, accounting for both stack and heap space.Source§fn stack_size_bytes(&self) -> u64
fn stack_size_bytes(&self) -> u64
self
on the stack, in bytes. Read moreimpl Copy for Radius
impl Pod for Radius
impl StructuralPartialEq for Radius
Auto Trait Implementations§
impl Freeze for Radius
impl RefUnwindSafe for Radius
impl Send for Radius
impl Sync for Radius
impl Unpin for Radius
impl UnwindSafe for Radius
Blanket Implementations§
Source§impl<C> AsComponents for Cwhere
C: Component,
impl<C> AsComponents for Cwhere
C: Component,
Source§fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
fn as_component_batches(&self) -> Vec<MaybeOwnedComponentBatch<'_>>
ComponentBatch
s. Read moreSource§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
Source§fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
bits
as &Self
.Source§impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
Source§fn checked_cast_from(src: Src) -> Option<Dst>
fn checked_cast_from(src: Src) -> Option<Dst>
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<C> ComponentBatch for Cwhere
C: Component,
impl<C> ComponentBatch for Cwhere
C: Component,
Source§fn to_arrow_list_array(&self) -> Result<ListArray<i32>, SerializationError>
fn to_arrow_list_array(&self) -> Result<ListArray<i32>, SerializationError>
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more