pub struct Sender<T>(/* private fields */);
Expand description
A Relm4 sender sends messages to a component or worker.
Implementations§
source§impl<T> Sender<T>
impl<T> Sender<T>
sourcepub fn emit(&self, message: T)
pub fn emit(&self, message: T)
Sends a message through the channel.
This method ignores errors. Only a log message will appear when sending fails.
sourcepub fn send(&self, message: T) -> Result<(), T>
pub fn send(&self, message: T) -> Result<(), T>
Sends a message through the channel.
If all receivers where dropped, Err
is returned
with the content of the message.
Examples found in repository?
examples/drawing.rs (line 134)
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fn init(
_: Self::Init,
root: Self::Root,
sender: ComponentSender<Self>,
) -> ComponentParts<Self> {
let model = App {
width: 100.0,
height: 100.0,
points: Vec::new(),
handler: DrawHandler::new(),
};
let area = model.handler.drawing_area();
let widgets = view_output!();
sender.command(|out, shutdown| {
shutdown
.register(async move {
loop {
tokio::time::sleep(Duration::from_millis(20)).await;
out.send(UpdatePointsMsg).unwrap();
}
})
.drop_on_shutdown()
});
ComponentParts { model, widgets }
}
More examples
examples/progress.rs (line 131)
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fn update(&mut self, message: Self::Input, sender: ComponentSender<Self>, _root: &Self::Root) {
match message {
Input::Compute => {
self.computing = true;
sender.command(|out, shutdown| {
shutdown
// Performs this operation until a shutdown is triggered
.register(async move {
let mut progress = 0.0;
while progress < 1.0 {
out.send(CmdOut::Progress(progress)).unwrap();
progress += 0.1;
tokio::time::sleep(std::time::Duration::from_millis(333)).await;
}
out.send(CmdOut::Finished(Ok("42".into()))).unwrap();
})
// Perform task until a shutdown interrupts it
.drop_on_shutdown()
// Wrap into a `Pin<Box<Future>>` for return
.boxed()
});
}
}
}
examples/tab_game.rs (line 262)
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fn update(&mut self, msg: Self::Input, sender: ComponentSender<Self>, _root: &Self::Root) {
match msg {
AppMsg::StartGame(index) => {
self.start_index = Some(index);
sender.command(|sender, _| async move {
for i in (1..4).rev() {
*GAME_STATE.write() = GameState::Countdown(i);
relm4::tokio::time::sleep(Duration::from_millis(1000)).await;
}
*GAME_STATE.write() = GameState::Running;
for _ in 0..20 {
relm4::tokio::time::sleep(Duration::from_millis(500)).await;
sender.send(false).unwrap();
}
relm4::tokio::time::sleep(Duration::from_millis(1000)).await;
sender.send(true).unwrap();
});
}
AppMsg::StopGame => {
*GAME_STATE.write() = GameState::Guessing;
}
AppMsg::SelectedGuess(index) => {
*GAME_STATE.write() = GameState::End(index == self.start_index.take().unwrap());
}
}
}
examples/settings_list.rs (line 37)
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fn main() {
gtk::Application::builder()
.application_id("org.relm4.SettingsListExample")
.launch(|_app, window| {
// Initialize a component's root widget
let mut component = App::builder()
// Attach the root widget to the given window.
.attach_to(&window)
// Start the component service with an initial parameter
.launch("Settings List Demo".into())
// Attach the returned receiver's messages to this closure.
.connect_receiver(move |sender, message| match message {
Output::Clicked(id) => {
eprintln!("ID {id} Clicked");
match id {
0 => xdg_open("https://github.com/Relm4/Relm4".into()),
1 => xdg_open("https://docs.rs/relm4/".into()),
2 => {
sender.send(Input::Clear).unwrap();
}
_ => (),
}
}
Output::Reload => {
sender
.send(Input::AddSetting {
description: "Browse GitHub Repository".into(),
button: "GitHub".into(),
id: 0,
})
.unwrap();
sender
.send(Input::AddSetting {
description: "Browse Documentation".into(),
button: "Docs".into(),
id: 1,
})
.unwrap();
sender
.send(Input::AddSetting {
description: "Clear List".into(),
button: "Clear".into(),
id: 2,
})
.unwrap();
}
});
// Keep runtime alive after the component is dropped
component.detach_runtime();
println!("parent is {:?}", component.widget().toplevel_window());
});
}
Trait Implementations§
Auto Trait Implementations§
impl<T> Freeze for Sender<T>
impl<T> RefUnwindSafe for Sender<T>
impl<T> Send for Sender<T>where
T: Send,
impl<T> Sync for Sender<T>where
T: Send,
impl<T> Unpin for Sender<T>
impl<T> UnwindSafe for Sender<T>
Blanket Implementations§
source§impl<C> AsyncPosition<()> for C
impl<C> AsyncPosition<()> for C
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)