pub struct Pipeline {
pub layout: Layout,
pub vertices: Vec<(Vec<Element<Format>>, ElemStride, VertexInputRate)>,
pub colors: Vec<ColorBlendDesc>,
pub depth_stencil: DepthStencilDesc,
pub rasterizer: Rasterizer,
pub input_assembler_desc: InputAssemblerDesc,
}
Expand description
Pipeline info
Fields§
§layout: Layout
Layout for pipeline.
vertices: Vec<(Vec<Element<Format>>, ElemStride, VertexInputRate)>
Vertex input for pipeline.
colors: Vec<ColorBlendDesc>
Colors for pipeline.
depth_stencil: DepthStencilDesc
Depth stencil for pipeline.
rasterizer: Rasterizer
Rasterizer for pipeline.
input_assembler_desc: InputAssemblerDesc
Primitive to use in the input assembler.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Pipeline
impl RefUnwindSafe for Pipeline
impl Send for Pipeline
impl Sync for Pipeline
impl Unpin for Pipeline
impl UnwindSafe for Pipeline
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
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)Source§impl<T> IntoEither for T
impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
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Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
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Converts self
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