[][src]Struct rendy_mesh::Normal

#[repr(transparent)]
pub struct Normal(pub [f32; 3]);

Type for texture coord attribute of vertex

Trait Implementations

impl Clone for Normal[src]

impl Debug for Normal[src]

impl PartialOrd<Normal> for Normal[src]

impl<T> From<T> for Normal where
    T: Into<[f32; 3]>, 
[src]

impl AsAttribute for Normal[src]

impl Copy for Normal[src]

impl PartialEq<Normal> for Normal[src]

Auto Trait Implementations

impl Send for Normal

impl Sync for Normal

impl Unpin for Normal

impl UnwindSafe for Normal

impl RefUnwindSafe for Normal

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> AsVertex for T where
    T: AsAttribute
[src]

impl<T> Supports<T> for T[src]