rendy_mesh

Struct Mesh

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pub struct Mesh<B: Backend> { /* private fields */ }
Expand description

Single mesh is a collection of buffer ranges that provides available attributes. Usually exactly one mesh is used per draw call.

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impl<B> Mesh<B>
where B: Backend,

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pub fn builder<'a>() -> MeshBuilder<'a>

Build new mesh with MeshBuilder

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pub fn primitive(&self) -> Primitive

rendy_core::hal::pso::Primitive type of the Mesh

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pub fn len(&self) -> u32

Returns the number of vertices that will be drawn in the mesh. For a mesh with no index buffer, this is the same as the number of vertices, or for a mesh with indices, this is the same as the number of indices.

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pub fn bind<C>( &self, first_binding: u32, formats: &[VertexFormat], encoder: &mut EncoderCommon<'_, B, C>, ) -> Result<u32, Incompatible>
where C: Supports<Graphics>,

Bind buffers to specified attribute locations.

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pub fn bind_and_draw( &self, first_binding: u32, formats: &[VertexFormat], instance_range: Range<u32>, encoder: &mut RenderPassEncoder<'_, B>, ) -> Result<u32, Incompatible>

Bind buffers to specified attribute locations and issue draw calls with given instance range.

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impl<B: Debug + Backend> Debug for Mesh<B>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<B> Freeze for Mesh<B>
where <B as Backend>::Buffer: Freeze, <B as Backend>::Memory: Freeze,

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impl<B> RefUnwindSafe for Mesh<B>

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impl<B> Send for Mesh<B>

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impl<B> Sync for Mesh<B>

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impl<B> Unpin for Mesh<B>
where <B as Backend>::Buffer: Unpin, <B as Backend>::Memory: Unpin,

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impl<B> UnwindSafe for Mesh<B>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.