[][src]Struct rendy_shader::SpecConstantSet

pub struct SpecConstantSet {
    pub vertex: Option<Specialization<'static>>,
    pub fragment: Option<Specialization<'static>>,
    pub geometry: Option<Specialization<'static>>,
    pub hull: Option<Specialization<'static>>,
    pub domain: Option<Specialization<'static>>,
    pub compute: Option<Specialization<'static>>,
}

A set of Specialization constants for a certain shader set.

Fields

vertex: Option<Specialization<'static>>

Vertex specialization

fragment: Option<Specialization<'static>>

Fragment specialization

geometry: Option<Specialization<'static>>

Geometry specialization

hull: Option<Specialization<'static>>

Hull specialization

domain: Option<Specialization<'static>>

Domain specialization

compute: Option<Specialization<'static>>

Compute specialization

Trait Implementations

impl Clone for SpecConstantSet[src]

impl Default for SpecConstantSet[src]

impl Debug for SpecConstantSet[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Supports<T> for T[src]