pub struct Layout {
pub sets: Vec<SetLayout>,
pub push_constants: Vec<(ShaderStageFlags, Range<u32>)>,
}
Expand description
Pipeline layout
Fields§
§sets: Vec<SetLayout>
Sets in pipeline layout.
push_constants: Vec<(ShaderStageFlags, Range<u32>)>
Push constants in pipeline layout.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Layout
impl RefUnwindSafe for Layout
impl Send for Layout
impl Sync for Layout
impl Unpin for Layout
impl UnwindSafe for Layout
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)