pub struct LogicalPosition<P> {
pub x: P,
pub y: P,
}
Expand description
A position represented in logical pixels.
The position is stored as floats, so please be careful. Casting floats to integers truncates the
fractional part, which can cause noticeable issues. To help with that, an Into<(i32, i32)>
implementation is provided which does the rounding for you.
Fields§
§x: P
§y: P
Implementations§
Source§impl<P> LogicalPosition<P>
impl<P> LogicalPosition<P>
Sourcepub const fn new(x: P, y: P) -> LogicalPosition<P>
pub const fn new(x: P, y: P) -> LogicalPosition<P>
Examples found in repository?
examples/child_window.rs (line 20)
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fn main() -> Result<(), impl std::error::Error> {
use std::collections::HashMap;
use rio_window::dpi::{LogicalPosition, LogicalSize, Position};
use rio_window::event::{ElementState, Event, KeyEvent, WindowEvent};
use rio_window::event_loop::{ActiveEventLoop, EventLoop};
use rio_window::raw_window_handle::HasRawWindowHandle;
use rio_window::window::Window;
#[path = "util/fill.rs"]
mod fill;
fn spawn_child_window(parent: &Window, event_loop: &ActiveEventLoop) -> Window {
let parent = parent.raw_window_handle().unwrap();
let mut window_attributes = Window::default_attributes()
.with_title("child window")
.with_inner_size(LogicalSize::new(200.0f32, 200.0f32))
.with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
.with_visible(true);
// `with_parent_window` is unsafe. Parent window must be a valid window.
window_attributes = unsafe { window_attributes.with_parent_window(Some(parent)) };
event_loop.create_window(window_attributes).unwrap()
}
let mut windows = HashMap::new();
let event_loop: EventLoop<()> = EventLoop::new().unwrap();
let mut parent_window_id = None;
event_loop.run(move |event: Event<()>, event_loop| {
match event {
Event::Resumed => {
let attributes = Window::default_attributes()
.with_title("parent window")
.with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
.with_inner_size(LogicalSize::new(640.0f32, 480.0f32));
let window = event_loop.create_window(attributes).unwrap();
parent_window_id = Some(window.id());
println!("Parent window id: {parent_window_id:?})");
windows.insert(window.id(), window);
}
Event::WindowEvent { window_id, event } => match event {
WindowEvent::CloseRequested => {
windows.clear();
event_loop.exit();
}
WindowEvent::CursorEntered { device_id: _ } => {
// On x11, println when the cursor entered in a window even if the child window
// is created by some key inputs.
// the child windows are always placed at (0, 0) with size (200, 200) in the
// parent window, so we also can see this log when we move
// the cursor around (200, 200) in parent window.
println!("cursor entered in the window {window_id:?}");
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Pressed,
..
},
..
} => {
let parent_window = windows.get(&parent_window_id.unwrap()).unwrap();
let child_window = spawn_child_window(parent_window, event_loop);
let child_id = child_window.id();
println!("Child window created with id: {child_id:?}");
windows.insert(child_id, child_window);
}
WindowEvent::RedrawRequested => {
if let Some(window) = windows.get(&window_id) {
fill::fill_window(window);
}
}
_ => (),
},
_ => (),
}
})
}
Source§impl<P> LogicalPosition<P>where
P: Pixel,
impl<P> LogicalPosition<P>where
P: Pixel,
pub fn from_physical<T, X>(physical: T, scale_factor: f64) -> LogicalPosition<P>
pub fn to_physical<X>(&self, scale_factor: f64) -> PhysicalPosition<X>where
X: Pixel,
pub fn cast<X>(&self) -> LogicalPosition<X>where
X: Pixel,
Trait Implementations§
Source§impl<P> Clone for LogicalPosition<P>where
P: Clone,
impl<P> Clone for LogicalPosition<P>where
P: Clone,
Source§fn clone(&self) -> LogicalPosition<P>
fn clone(&self) -> LogicalPosition<P>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl<P> Debug for LogicalPosition<P>where
P: Debug,
impl<P> Debug for LogicalPosition<P>where
P: Debug,
Source§impl<P> Default for LogicalPosition<P>where
P: Default,
impl<P> Default for LogicalPosition<P>where
P: Default,
Source§fn default() -> LogicalPosition<P>
fn default() -> LogicalPosition<P>
Returns the “default value” for a type. Read more
Source§impl<P, X> From<[X; 2]> for LogicalPosition<P>
impl<P, X> From<[X; 2]> for LogicalPosition<P>
Source§fn from(_: [X; 2]) -> LogicalPosition<P>
fn from(_: [X; 2]) -> LogicalPosition<P>
Converts to this type from the input type.
Source§impl<P, X> From<(X, X)> for LogicalPosition<P>
impl<P, X> From<(X, X)> for LogicalPosition<P>
Source§fn from(_: (X, X)) -> LogicalPosition<P>
fn from(_: (X, X)) -> LogicalPosition<P>
Converts to this type from the input type.
Source§impl<P> From<LogicalPosition<P>> for Positionwhere
P: Pixel,
impl<P> From<LogicalPosition<P>> for Positionwhere
P: Pixel,
Source§fn from(position: LogicalPosition<P>) -> Position
fn from(position: LogicalPosition<P>) -> Position
Converts to this type from the input type.
Source§impl<P> Hash for LogicalPosition<P>where
P: Hash,
impl<P> Hash for LogicalPosition<P>where
P: Hash,
Source§impl<P> Ord for LogicalPosition<P>where
P: Ord,
impl<P> Ord for LogicalPosition<P>where
P: Ord,
Source§fn cmp(&self, other: &LogicalPosition<P>) -> Ordering
fn cmp(&self, other: &LogicalPosition<P>) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl<P> PartialEq for LogicalPosition<P>where
P: PartialEq,
impl<P> PartialEq for LogicalPosition<P>where
P: PartialEq,
Source§impl<P> PartialOrd for LogicalPosition<P>where
P: PartialOrd,
impl<P> PartialOrd for LogicalPosition<P>where
P: PartialOrd,
impl<P> Copy for LogicalPosition<P>where
P: Copy,
impl<P> Eq for LogicalPosition<P>where
P: Eq,
impl<P> StructuralPartialEq for LogicalPosition<P>
Auto Trait Implementations§
impl<P> Freeze for LogicalPosition<P>where
P: Freeze,
impl<P> RefUnwindSafe for LogicalPosition<P>where
P: RefUnwindSafe,
impl<P> Send for LogicalPosition<P>where
P: Send,
impl<P> Sync for LogicalPosition<P>where
P: Sync,
impl<P> Unpin for LogicalPosition<P>where
P: Unpin,
impl<P> UnwindSafe for LogicalPosition<P>where
P: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.