pub enum ElementState {
Pressed,
Released,
}
Expand description
Describes the input state of a key.
Variants§
Implementations§
Source§impl ElementState
impl ElementState
Sourcepub fn is_pressed(self) -> bool
pub fn is_pressed(self) -> bool
True if self == Pressed
.
Examples found in repository?
examples/window.rs (line 395)
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fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
) {
let window = match self.windows.get_mut(&window_id) {
Some(window) => window,
None => return,
};
match event {
WindowEvent::Resized(size) => {
window.resize(size);
}
WindowEvent::Focused(focused) => {
if focused {
info!("Window={window_id:?} focused");
} else {
info!("Window={window_id:?} unfocused");
}
}
WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
info!("Window={window_id:?} changed scale to {scale_factor}");
}
WindowEvent::ThemeChanged(theme) => {
info!("Theme changed to {theme:?}");
window.set_theme(theme);
}
WindowEvent::RedrawRequested => {
if let Err(err) = window.draw() {
error!("Error drawing window: {err}");
}
}
WindowEvent::Occluded(occluded) => {
window.set_occluded(occluded);
}
WindowEvent::CloseRequested => {
info!("Closing Window={window_id:?}");
self.windows.remove(&window_id);
}
WindowEvent::ModifiersChanged(modifiers) => {
window.modifiers = modifiers.state();
info!("Modifiers changed to {:?}", window.modifiers);
}
WindowEvent::MouseWheel { delta, .. } => match delta {
MouseScrollDelta::LineDelta(x, y) => {
info!("Mouse wheel Line Delta: ({x},{y})");
}
MouseScrollDelta::PixelDelta(px) => {
info!("Mouse wheel Pixel Delta: ({},{})", px.x, px.y);
}
},
WindowEvent::KeyboardInput {
event,
is_synthetic: false,
..
} => {
let mods = window.modifiers;
// Dispatch actions only on press.
if event.state.is_pressed() {
let action = if let Key::Character(ch) = event.logical_key.as_ref() {
Self::process_key_binding(&ch.to_uppercase(), &mods)
} else {
None
};
if let Some(action) = action {
self.handle_action(event_loop, window_id, action);
}
}
}
WindowEvent::MouseInput { button, state, .. } => {
let mods = window.modifiers;
if let Some(action) = state
.is_pressed()
.then(|| Self::process_mouse_binding(button, &mods))
.flatten()
{
self.handle_action(event_loop, window_id, action);
}
}
WindowEvent::CursorLeft { .. } => {
info!("Cursor left Window={window_id:?}");
window.cursor_left();
}
WindowEvent::CursorMoved { position, .. } => {
info!("Moved cursor to {position:?}");
window.cursor_moved(position);
}
WindowEvent::ActivationTokenDone { token: _token, .. } => {
#[cfg(any(x11_platform, wayland_platform))]
{
startup_notify::set_activation_token_env(_token);
if let Err(err) = self.create_window(event_loop, None) {
error!("Error creating new window: {err}");
}
}
}
WindowEvent::Ime(event) => match event {
Ime::Enabled => info!("IME enabled for Window={window_id:?}"),
Ime::Preedit(text, caret_pos) => {
info!("Preedit: {}, with caret at {:?}", text, caret_pos);
}
Ime::Commit(text) => {
info!("Committed: {}", text);
}
Ime::Disabled => info!("IME disabled for Window={window_id:?}"),
},
WindowEvent::PinchGesture { delta, .. } => {
window.zoom += delta;
let zoom = window.zoom;
if delta > 0.0 {
info!("Zoomed in {delta:.5} (now: {zoom:.5})");
} else {
info!("Zoomed out {delta:.5} (now: {zoom:.5})");
}
}
WindowEvent::RotationGesture { delta, .. } => {
window.rotated += delta;
let rotated = window.rotated;
if delta > 0.0 {
info!("Rotated counterclockwise {delta:.5} (now: {rotated:.5})");
} else {
info!("Rotated clockwise {delta:.5} (now: {rotated:.5})");
}
}
WindowEvent::PanGesture { delta, phase, .. } => {
window.panned.x += delta.x;
window.panned.y += delta.y;
info!("Panned ({delta:?})) (now: {:?}), {phase:?}", window.panned);
}
WindowEvent::DoubleTapGesture { .. } => {
info!("Smart zoom");
}
WindowEvent::TouchpadPressure { .. }
| WindowEvent::HoveredFileCancelled
| WindowEvent::KeyboardInput { .. }
| WindowEvent::CursorEntered { .. }
| WindowEvent::AxisMotion { .. }
| WindowEvent::DroppedFile(_)
| WindowEvent::HoveredFile(_)
| WindowEvent::Destroyed
| WindowEvent::Touch(_)
| WindowEvent::Moved(_) => (),
}
}
Trait Implementations§
Source§impl Clone for ElementState
impl Clone for ElementState
Source§fn clone(&self) -> ElementState
fn clone(&self) -> ElementState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ElementState
impl Debug for ElementState
Source§impl Hash for ElementState
impl Hash for ElementState
Source§impl PartialEq for ElementState
impl PartialEq for ElementState
impl Copy for ElementState
impl Eq for ElementState
impl StructuralPartialEq for ElementState
Auto Trait Implementations§
impl Freeze for ElementState
impl RefUnwindSafe for ElementState
impl Send for ElementState
impl Sync for ElementState
impl Unpin for ElementState
impl UnwindSafe for ElementState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more