Struct rustls::ServerSessionMemoryCache [−][src]
pub struct ServerSessionMemoryCache { /* fields omitted */ }
An implementor of StoresServerSessions
that stores everything
in memory. If enforces a limit on the number of stored sessions
to bound memory usage.
Methods
impl ServerSessionMemoryCache
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impl ServerSessionMemoryCache
pub fn new(size: usize) -> Arc<ServerSessionMemoryCache>
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pub fn new(size: usize) -> Arc<ServerSessionMemoryCache>
Make a new ServerSessionMemoryCache. size
is the maximum
number of stored sessions.
Trait Implementations
impl StoresServerSessions for ServerSessionMemoryCache
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impl StoresServerSessions for ServerSessionMemoryCache
fn put(&self, key: Vec<u8>, value: Vec<u8>) -> bool
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fn put(&self, key: Vec<u8>, value: Vec<u8>) -> bool
Store session secrets encoded in value
against key
, overwrites any existing value against key
. Returns true
if the value was stored. Read more
fn get(&self, key: &[u8]) -> Option<Vec<u8>>
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fn get(&self, key: &[u8]) -> Option<Vec<u8>>
Find a value with the given key
. Return it, or None if it doesn't exist. Read more
fn take(&self, key: &[u8]) -> Option<Vec<u8>>
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fn take(&self, key: &[u8]) -> Option<Vec<u8>>
Find a value with the given key
. Return it and delete it; or None if it doesn't exist. Read more
Auto Trait Implementations
impl Send for ServerSessionMemoryCache
impl Send for ServerSessionMemoryCache
impl Sync for ServerSessionMemoryCache
impl Sync for ServerSessionMemoryCache