Struct SyncingEngine

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pub struct SyncingEngine<B: BlockT, Client> { /* private fields */ }

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impl<B, Client> SyncingEngine<B, Client>
where B: BlockT, Client: HeaderBackend<B> + BlockBackend<B> + HeaderMetadata<B, Error = Error> + ProofProvider<B> + Send + Sync + 'static,

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pub fn new<N>( roles: Roles, client: Arc<Client>, metrics_registry: Option<&Registry>, network_metrics: NotificationMetrics, net_config: &FullNetworkConfiguration<B, <B as BlockT>::Hash, N>, protocol_id: ProtocolId, fork_id: Option<&str>, block_announce_validator: Box<dyn BlockAnnounceValidator<B> + Send>, syncing_strategy: Box<dyn SyncingStrategy<B>>, network_service: NetworkServiceHandle, import_queue: Box<dyn ImportQueueService<B>>, peer_store_handle: Arc<dyn PeerStoreProvider>, ) -> Result<(Self, SyncingService<B>, N::NotificationProtocolConfig), ClientError>
where N: NetworkBackend<B, <B as BlockT>::Hash>,

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pub fn push_block_announce_validation( &mut self, peer_id: PeerId, announce: BlockAnnounce<B::Header>, )

Push a block announce validation.

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pub fn announce_block(&mut self, hash: B::Hash, data: Option<Vec<u8>>)

Make sure an important block is propagated to peers.

In chain-based consensus, we often need to make sure non-best forks are at least temporarily synced.

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pub async fn run(self)

Auto Trait Implementations§

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impl<B, Client> !Freeze for SyncingEngine<B, Client>

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impl<B, Client> !RefUnwindSafe for SyncingEngine<B, Client>

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impl<B, Client> Send for SyncingEngine<B, Client>
where Client: Sync + Send,

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impl<B, Client> !Sync for SyncingEngine<B, Client>

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impl<B, Client> Unpin for SyncingEngine<B, Client>
where <B as Block>::Hash: Unpin, <<B as Block>::Header as Header>::Number: Unpin,

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impl<B, Client> !UnwindSafe for SyncingEngine<B, Client>

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