[][src]Enum sdl2_sys::SDL_TextureAccess

#[repr(u32)]
pub enum SDL_TextureAccess { SDL_TEXTUREACCESS_STATIC, SDL_TEXTUREACCESS_STREAMING, SDL_TEXTUREACCESS_TARGET, }

\brief The access pattern allowed for a texture.

Variants

SDL_TEXTUREACCESS_STATIC

< Changes rarely, not lockable

SDL_TEXTUREACCESS_STREAMING

< Changes frequently, lockable

SDL_TEXTUREACCESS_TARGET

< Texture can be used as a render target

Trait Implementations

impl Clone for SDL_TextureAccess[src]

default fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Debug for SDL_TextureAccess[src]

impl PartialEq<SDL_TextureAccess> for SDL_TextureAccess[src]

#[must_use]
default fn ne(&self, other: &Rhs) -> bool
1.0.0
[src]

This method tests for !=.

impl Eq for SDL_TextureAccess[src]

impl Hash for SDL_TextureAccess[src]

default fn hash_slice<H>(data: &[Self], state: &mut H) where
    H: Hasher
1.3.0
[src]

Feeds a slice of this type into the given [Hasher]. Read more

impl Copy for SDL_TextureAccess[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> From for T[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]