[−][src]Struct sdl2_sys::SDL_GameControllerButtonBind
Get the SDL joystick layer binding for this controller button/axis mapping
Fields
bindType: SDL_GameControllerBindType
value: SDL_GameControllerButtonBind__bindgen_ty_1
Trait Implementations
impl Clone for SDL_GameControllerButtonBind
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fn clone(&self) -> SDL_GameControllerButtonBind
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default fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
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impl Copy for SDL_GameControllerButtonBind
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Auto Trait Implementations
impl Send for SDL_GameControllerButtonBind
impl Sync for SDL_GameControllerButtonBind
Blanket Implementations
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> From for T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,