[][src]Struct sdl2_sys::_SDL_GameController

#[repr(C)]
pub struct _SDL_GameController { /* fields omitted */ }

The gamecontroller structure used to identify an SDL game controller

Trait Implementations

impl Clone for _SDL_GameController[src]

default fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl Copy for _SDL_GameController[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> From for T[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]