[−][src]Enum sdl2_sys::SDL_EventType
\brief The types of events that can be delivered.
Variants
SDL_FIRSTEVENT
< Unused (do not remove)
SDL_QUIT
< User-requested quit
SDL_APP_TERMINATING
< The application is being terminated by the OS Called on iOS in applicationWillTerminate() Called on Android in onDestroy()
SDL_APP_LOWMEMORY
< The application is low on memory, free memory if possible. Called on iOS in applicationDidReceiveMemoryWarning() Called on Android in onLowMemory()
SDL_APP_WILLENTERBACKGROUND
< The application is about to enter the background Called on iOS in applicationWillResignActive() Called on Android in onPause()
SDL_APP_DIDENTERBACKGROUND
< The application did enter the background and may not get CPU for some time Called on iOS in applicationDidEnterBackground() Called on Android in onPause()
SDL_APP_WILLENTERFOREGROUND
< The application is about to enter the foreground Called on iOS in applicationWillEnterForeground() Called on Android in onResume()
SDL_APP_DIDENTERFOREGROUND
< The application is now interactive Called on iOS in applicationDidBecomeActive() Called on Android in onResume()
SDL_DISPLAYEVENT
< Display state change
SDL_WINDOWEVENT
< Window state change
SDL_SYSWMEVENT
< System specific event
SDL_KEYDOWN
< Key pressed
SDL_KEYUP
< Key released
SDL_TEXTEDITING
< Keyboard text editing (composition)
SDL_TEXTINPUT
< Keyboard text input
SDL_KEYMAPCHANGED
< Keymap changed due to a system event such as an input language or keyboard layout change.
SDL_MOUSEMOTION
< Mouse moved
SDL_MOUSEBUTTONDOWN
< Mouse button pressed
SDL_MOUSEBUTTONUP
< Mouse button released
SDL_MOUSEWHEEL
< Mouse wheel motion
SDL_JOYAXISMOTION
< Joystick axis motion
SDL_JOYBALLMOTION
< Joystick trackball motion
SDL_JOYHATMOTION
< Joystick hat position change
SDL_JOYBUTTONDOWN
< Joystick button pressed
SDL_JOYBUTTONUP
< Joystick button released
SDL_JOYDEVICEADDED
< A new joystick has been inserted into the system
SDL_JOYDEVICEREMOVED
< An opened joystick has been removed
SDL_CONTROLLERAXISMOTION
< Game controller axis motion
SDL_CONTROLLERBUTTONDOWN
< Game controller button pressed
SDL_CONTROLLERBUTTONUP
< Game controller button released
SDL_CONTROLLERDEVICEADDED
< A new Game controller has been inserted into the system
SDL_CONTROLLERDEVICEREMOVED
< An opened Game controller has been removed
SDL_CONTROLLERDEVICEREMAPPED
< The controller mapping was updated
SDL_FINGERDOWN
SDL_FINGERUP
SDL_FINGERMOTION
SDL_DOLLARGESTURE
SDL_DOLLARRECORD
SDL_MULTIGESTURE
SDL_CLIPBOARDUPDATE
< The clipboard changed
SDL_DROPFILE
< The system requests a file open
SDL_DROPTEXT
< text/plain drag-and-drop event
SDL_DROPBEGIN
< A new set of drops is beginning (NULL filename)
SDL_DROPCOMPLETE
< Current set of drops is now complete (NULL filename)
SDL_AUDIODEVICEADDED
< A new audio device is available
SDL_AUDIODEVICEREMOVED
< An audio device has been removed.
SDL_SENSORUPDATE
< A sensor was updated
SDL_RENDER_TARGETS_RESET
< The render targets have been reset and their contents need to be updated
SDL_RENDER_DEVICE_RESET
< The device has been reset and all textures need to be recreated
SDL_USEREVENT
Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, and should be allocated with SDL_RegisterEvents()
SDL_LASTEVENT
This last event is only for bounding internal arrays
Trait Implementations
impl Clone for SDL_EventType
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fn clone(&self) -> SDL_EventType
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default fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl Debug for SDL_EventType
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impl PartialEq<SDL_EventType> for SDL_EventType
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fn eq(&self, other: &SDL_EventType) -> bool
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#[must_use]
default fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
This method tests for !=
.
impl Eq for SDL_EventType
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impl Hash for SDL_EventType
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fn hash<__H: Hasher>(&self, state: &mut __H)
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default fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl Copy for SDL_EventType
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Auto Trait Implementations
impl Send for SDL_EventType
impl Sync for SDL_EventType
Blanket Implementations
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> From for T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,