[−][src]Enum sdl2_sys::SDL_WindowFlags
\brief The flags on a window
\sa SDL_GetWindowFlags()
Variants
SDL_WINDOW_FULLSCREEN
< fullscreen window
SDL_WINDOW_OPENGL
< window usable with OpenGL context
SDL_WINDOW_SHOWN
< window is visible
SDL_WINDOW_HIDDEN
< window is not visible
SDL_WINDOW_BORDERLESS
< no window decoration
SDL_WINDOW_RESIZABLE
< window can be resized
SDL_WINDOW_MINIMIZED
< window is minimized
SDL_WINDOW_MAXIMIZED
< window is maximized
SDL_WINDOW_INPUT_GRABBED
< window has grabbed input focus
SDL_WINDOW_INPUT_FOCUS
< window has input focus
SDL_WINDOW_MOUSE_FOCUS
< window has mouse focus
SDL_WINDOW_FULLSCREEN_DESKTOP
SDL_WINDOW_FOREIGN
< window not created by SDL
SDL_WINDOW_ALLOW_HIGHDPI
< window should be created in high-DPI mode if supported. On macOS NSHighResolutionCapable must be set true in the application's Info.plist for this to have any effect.
SDL_WINDOW_MOUSE_CAPTURE
< window has mouse captured (unrelated to INPUT_GRABBED)
SDL_WINDOW_ALWAYS_ON_TOP
< window should always be above others
SDL_WINDOW_SKIP_TASKBAR
< window should not be added to the taskbar
SDL_WINDOW_UTILITY
< window should be treated as a utility window
SDL_WINDOW_TOOLTIP
< window should be treated as a tooltip
SDL_WINDOW_POPUP_MENU
< window should be treated as a popup menu
SDL_WINDOW_VULKAN
< window usable for Vulkan surface
Trait Implementations
impl Copy for SDL_WindowFlags
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impl Debug for SDL_WindowFlags
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impl PartialEq<SDL_WindowFlags> for SDL_WindowFlags
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fn eq(&self, other: &SDL_WindowFlags) -> bool
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#[must_use]
default fn ne(&self, other: &Rhs) -> bool
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This method tests for !=
.
impl Eq for SDL_WindowFlags
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impl Hash for SDL_WindowFlags
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fn hash<__H: Hasher>(&self, state: &mut __H)
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default fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl Clone for SDL_WindowFlags
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fn clone(&self) -> SDL_WindowFlags
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default fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl Send for SDL_WindowFlags
impl Sync for SDL_WindowFlags
Blanket Implementations
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,