[][src]Struct sdl2_sys::SDL_ControllerButtonEvent

#[repr(C)]
pub struct SDL_ControllerButtonEvent { pub type_: Uint32, pub timestamp: Uint32, pub which: SDL_JoystickID, pub button: Uint8, pub state: Uint8, pub padding1: Uint8, pub padding2: Uint8, }

\brief Game controller button event structure (event.cbutton.*)

Fields

type_: Uint32

< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP

timestamp: Uint32

< In milliseconds, populated using SDL_GetTicks()

which: SDL_JoystickID

< The joystick instance id

button: Uint8

< The controller button (SDL_GameControllerButton)

state: Uint8

< ::SDL_PRESSED or ::SDL_RELEASED

padding1: Uint8padding2: Uint8

Trait Implementations

impl Copy for SDL_ControllerButtonEvent[src]

impl Clone for SDL_ControllerButtonEvent[src]

default fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
[src]