[−][src]Union sdl2_sys::SDL_HapticEffect
\brief The generic template for any haptic effect.
All values max at 32767 (0x7FFF). Signed values also can be negative. Time values unless specified otherwise are in milliseconds.
You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. Neither delay, interval, attack_length nor fade_length support ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of ::SDL_HAPTIC_INFINITY.
Button triggers may not be supported on all devices, it is advised to not use them if possible. Buttons start at index 1 instead of index 0 like the joystick.
If both attack_length and fade_level are 0, the envelope is not used, otherwise both values are used.
Common parts: \code // Replay - All effects have this Uint32 length; // Duration of effect (ms). Uint16 delay; // Delay before starting effect.
// Trigger - All effects have this Uint16 button; // Button that triggers effect. Uint16 interval; // How soon before effect can be triggered again.
// Envelope - All effects except condition effects have this Uint16 attack_length; // Duration of the attack (ms). Uint16 attack_level; // Level at the start of the attack. Uint16 fade_length; // Duration of the fade out (ms). Uint16 fade_level; // Level at the end of the fade. \endcode
Here we have an example of a constant effect evolution in time:
\verbatim
Strength
^
|
| effect level --> _________________
| /
| /
| /
| /
| attack_level --> |
| | | <--- fade_level
|
+--------------------------------------------------> Time
[--] [---]
attack_length fade_length
[------------------][-----------------------] delay length \endverbatim
Note either the attack_level or the fade_level may be above the actual effect level.
\sa SDL_HapticConstant \sa SDL_HapticPeriodic \sa SDL_HapticCondition \sa SDL_HapticRamp \sa SDL_HapticLeftRight \sa SDL_HapticCustom
Fields
type_: Uint16
< Effect type.
constant: SDL_HapticConstant
< Constant effect.
periodic: SDL_HapticPeriodic
< Periodic effect.
condition: SDL_HapticCondition
< Condition effect.
ramp: SDL_HapticRamp
< Ramp effect.
leftright: SDL_HapticLeftRight
< Left/Right effect.
custom: SDL_HapticCustom
< Custom effect.
Trait Implementations
impl Copy for SDL_HapticEffect
[src]
impl Clone for SDL_HapticEffect
[src]
fn clone(&self) -> SDL_HapticEffect
[src]
default fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl !Send for SDL_HapticEffect
impl !Sync for SDL_HapticEffect
Blanket Implementations
impl<T> From for T
[src]
impl<T, U> TryFrom for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T, U> Into for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Borrow for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,