[][src]Enum sdl2_sys::SDL_TextureAccess

#[repr(u32)]
pub enum SDL_TextureAccess {
    SDL_TEXTUREACCESS_STATIC,
    SDL_TEXTUREACCESS_STREAMING,
    SDL_TEXTUREACCESS_TARGET,
}

\brief The access pattern allowed for a texture.

Variants

SDL_TEXTUREACCESS_STATIC

< Changes rarely, not lockable

SDL_TEXTUREACCESS_STREAMING

< Changes frequently, lockable

SDL_TEXTUREACCESS_TARGET

< Texture can be used as a render target

Trait Implementations

impl Clone for SDL_TextureAccess[src]

impl Copy for SDL_TextureAccess[src]

impl Debug for SDL_TextureAccess[src]

impl Eq for SDL_TextureAccess[src]

impl Hash for SDL_TextureAccess[src]

impl PartialEq<SDL_TextureAccess> for SDL_TextureAccess[src]

impl StructuralEq for SDL_TextureAccess[src]

impl StructuralPartialEq for SDL_TextureAccess[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.