[][src]Struct sdl2_sys::SDL_GameControllerButtonBind

#[repr(C)]
pub struct SDL_GameControllerButtonBind {
    pub bindType: SDL_GameControllerBindType,
    pub value: SDL_GameControllerButtonBind__bindgen_ty_1,
}

Get the SDL joystick layer binding for this controller button/axis mapping

Fields

bindType: SDL_GameControllerBindTypevalue: SDL_GameControllerButtonBind__bindgen_ty_1

Trait Implementations

impl Clone for SDL_GameControllerButtonBind[src]

impl Copy for SDL_GameControllerButtonBind[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.