[][src]Struct sdl2_sys::SDL_HapticPeriodic

#[repr(C)]
pub struct SDL_HapticPeriodic {
    pub type_: Uint16,
    pub direction: SDL_HapticDirection,
    pub length: Uint32,
    pub delay: Uint16,
    pub button: Uint16,
    pub interval: Uint16,
    pub period: Uint16,
    pub magnitude: Sint16,
    pub offset: Sint16,
    pub phase: Uint16,
    pub attack_length: Uint16,
    pub attack_level: Uint16,
    pub fade_length: Uint16,
    pub fade_level: Uint16,
}

\brief A structure containing a template for a Periodic effect.

The struct handles the following effects:

  • ::SDL_HAPTIC_SINE
  • ::SDL_HAPTIC_LEFTRIGHT
  • ::SDL_HAPTIC_TRIANGLE
  • ::SDL_HAPTIC_SAWTOOTHUP
  • ::SDL_HAPTIC_SAWTOOTHDOWN

A periodic effect consists in a wave-shaped effect that repeats itself over time. The type determines the shape of the wave and the parameters determine the dimensions of the wave.

Phase is given by hundredth of a degree meaning that giving the phase a value of 9000 will displace it 25% of its period. Here are sample values:

  • 0: No phase displacement.
  • 9000: Displaced 25% of its period.
  • 18000: Displaced 50% of its period.
  • 27000: Displaced 75% of its period.
  • 36000: Displaced 100% of its period, same as 0, but 0 is preferred.

Examples: \verbatim SDL_HAPTIC_SINE


SDL_HAPTIC_SQUARE


| | | | | | | | | | | || || || || |

SDL_HAPTIC_TRIANGLE

SDL_HAPTIC_SAWTOOTHUP

SDL_HAPTIC_SAWTOOTHDOWN \ |\ |\ |\ |\ |\ |\ | \ | \ | \ | \ | \ | \ | \ | | | | | | | | \endverbatim

\sa SDL_HAPTIC_SINE \sa SDL_HAPTIC_LEFTRIGHT \sa SDL_HAPTIC_TRIANGLE \sa SDL_HAPTIC_SAWTOOTHUP \sa SDL_HAPTIC_SAWTOOTHDOWN \sa SDL_HapticEffect

Fields

type_: Uint16

< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or ::SDL_HAPTIC_SAWTOOTHDOWN

direction: SDL_HapticDirection

< Direction of the effect.

length: Uint32

< Duration of the effect.

delay: Uint16

< Delay before starting the effect.

button: Uint16

< Button that triggers the effect.

interval: Uint16

< How soon it can be triggered again after button.

period: Uint16

< Period of the wave.

magnitude: Sint16

< Peak value; if negative, equivalent to 180 degrees extra phase shift.

offset: Sint16

< Mean value of the wave.

phase: Uint16

< Positive phase shift given by hundredth of a degree.

attack_length: Uint16

< Duration of the attack.

attack_level: Uint16

< Level at the start of the attack.

fade_length: Uint16

< Duration of the fade.

fade_level: Uint16

< Level at the end of the fade.

Trait Implementations

impl Clone for SDL_HapticPeriodic[src]

impl Copy for SDL_HapticPeriodic[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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