[][src]Struct sdl2_sys::SDL_PixelFormat

#[repr(C)]
pub struct SDL_PixelFormat {
    pub format: Uint32,
    pub palette: *mut SDL_Palette,
    pub BitsPerPixel: Uint8,
    pub BytesPerPixel: Uint8,
    pub padding: [Uint8; 2],
    pub Rmask: Uint32,
    pub Gmask: Uint32,
    pub Bmask: Uint32,
    pub Amask: Uint32,
    pub Rloss: Uint8,
    pub Gloss: Uint8,
    pub Bloss: Uint8,
    pub Aloss: Uint8,
    pub Rshift: Uint8,
    pub Gshift: Uint8,
    pub Bshift: Uint8,
    pub Ashift: Uint8,
    pub refcount: c_int,
    pub next: *mut SDL_PixelFormat,
}

\note Everything in the pixel format structure is read-only.

Fields

format: Uint32palette: *mut SDL_PaletteBitsPerPixel: Uint8BytesPerPixel: Uint8padding: [Uint8; 2]Rmask: Uint32Gmask: Uint32Bmask: Uint32Amask: Uint32Rloss: Uint8Gloss: Uint8Bloss: Uint8Aloss: Uint8Rshift: Uint8Gshift: Uint8Bshift: Uint8Ashift: Uint8refcount: c_intnext: *mut SDL_PixelFormat

Trait Implementations

impl Clone for SDL_PixelFormat[src]

impl Copy for SDL_PixelFormat[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
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    T: Clone
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type Owned = T

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type Error = <U as TryFrom<T>>::Error

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