#[repr(C)]
pub union SDL_GameControllerButtonBind__bindgen_ty_1 {
pub button: c_int,
pub axis: c_int,
pub hat: SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1,
/* private fields */
}
Fields
axis: c_int
hat: SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1
Trait Implementations
sourceimpl Clone for SDL_GameControllerButtonBind__bindgen_ty_1
impl Clone for SDL_GameControllerButtonBind__bindgen_ty_1
sourcefn clone(&self) -> SDL_GameControllerButtonBind__bindgen_ty_1
fn clone(&self) -> SDL_GameControllerButtonBind__bindgen_ty_1
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for SDL_GameControllerButtonBind__bindgen_ty_1
Auto Trait Implementations
impl RefUnwindSafe for SDL_GameControllerButtonBind__bindgen_ty_1
impl Send for SDL_GameControllerButtonBind__bindgen_ty_1
impl Sync for SDL_GameControllerButtonBind__bindgen_ty_1
impl Unpin for SDL_GameControllerButtonBind__bindgen_ty_1
impl UnwindSafe for SDL_GameControllerButtonBind__bindgen_ty_1
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more