Enum sdl2_sys::SDL_SystemCursor

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#[repr(u32)]
pub enum SDL_SystemCursor {
Show 13 variants SDL_SYSTEM_CURSOR_ARROW = 0, SDL_SYSTEM_CURSOR_IBEAM = 1, SDL_SYSTEM_CURSOR_WAIT = 2, SDL_SYSTEM_CURSOR_CROSSHAIR = 3, SDL_SYSTEM_CURSOR_WAITARROW = 4, SDL_SYSTEM_CURSOR_SIZENWSE = 5, SDL_SYSTEM_CURSOR_SIZENESW = 6, SDL_SYSTEM_CURSOR_SIZEWE = 7, SDL_SYSTEM_CURSOR_SIZENS = 8, SDL_SYSTEM_CURSOR_SIZEALL = 9, SDL_SYSTEM_CURSOR_NO = 10, SDL_SYSTEM_CURSOR_HAND = 11, SDL_NUM_SYSTEM_CURSORS = 12,
}
Expand description

\brief Cursor types for SDL_CreateSystemCursor().

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SDL_SYSTEM_CURSOR_ARROW = 0

< Arrow

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SDL_SYSTEM_CURSOR_IBEAM = 1

< I-beam

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SDL_SYSTEM_CURSOR_WAIT = 2

< Wait

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SDL_SYSTEM_CURSOR_CROSSHAIR = 3

< Crosshair

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SDL_SYSTEM_CURSOR_WAITARROW = 4

< Small wait cursor (or Wait if not available)

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SDL_SYSTEM_CURSOR_SIZENWSE = 5

< Double arrow pointing northwest and southeast

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SDL_SYSTEM_CURSOR_SIZENESW = 6

< Double arrow pointing northeast and southwest

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SDL_SYSTEM_CURSOR_SIZEWE = 7

< Double arrow pointing west and east

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SDL_SYSTEM_CURSOR_SIZENS = 8

< Double arrow pointing north and south

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SDL_SYSTEM_CURSOR_SIZEALL = 9

< Four pointed arrow pointing north, south, east, and west

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SDL_SYSTEM_CURSOR_NO = 10

< Slashed circle or crossbones

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SDL_SYSTEM_CURSOR_HAND = 11

< Hand

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SDL_NUM_SYSTEM_CURSORS = 12

Trait Implementations§

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impl Clone for SDL_SystemCursor

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fn clone(&self) -> SDL_SystemCursor

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Hash for SDL_SystemCursor

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for SDL_SystemCursor

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fn eq(&self, other: &SDL_SystemCursor) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for SDL_SystemCursor

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impl Eq for SDL_SystemCursor

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impl StructuralPartialEq for SDL_SystemCursor

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.