Function sdl2_sys::SDL_CreateTextureFromSurface
source ยท pub unsafe extern "C" fn SDL_CreateTextureFromSurface(
renderer: *mut SDL_Renderer,
surface: *mut SDL_Surface,
) -> *mut SDL_Texture
Expand description
Create a texture from an existing surface.
The surface is not modified or freed by this function.
The SDL_TextureAccess hint for the created texture is
SDL_TEXTUREACCESS_STATIC
.
The pixel format of the created texture may be different from the pixel format of the surface. Use SDL_QueryTexture() to query the pixel format of the texture.
\param renderer the rendering context \param surface the SDL_Surface structure containing pixel data used to fill the texture \returns the created texture or NULL on failure; call SDL_GetError() for more information.
\since This function is available since SDL 2.0.0.
\sa SDL_CreateTexture \sa SDL_DestroyTexture \sa SDL_QueryTexture