Struct sdl2_sys::SDL_Texture
source · #[repr(C)]pub struct SDL_Texture { /* private fields */ }
Expand description
An efficient driver-specific representation of pixel data
Trait Implementations§
source§impl Clone for SDL_Texture
impl Clone for SDL_Texture
source§fn clone(&self) -> SDL_Texture
fn clone(&self) -> SDL_Texture
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for SDL_Texture
Auto Trait Implementations§
impl Freeze for SDL_Texture
impl RefUnwindSafe for SDL_Texture
impl Send for SDL_Texture
impl Sync for SDL_Texture
impl Unpin for SDL_Texture
impl UnwindSafe for SDL_Texture
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more