Struct sdl2_sys::SDL_ControllerButtonEvent
source · #[repr(C)]pub struct SDL_ControllerButtonEvent {
pub type_: Uint32,
pub timestamp: Uint32,
pub which: SDL_JoystickID,
pub button: Uint8,
pub state: Uint8,
pub padding1: Uint8,
pub padding2: Uint8,
}
Expand description
\brief Game controller button event structure (event.cbutton.*)
Fields§
§type_: Uint32
< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
which: SDL_JoystickID
< The joystick instance id
< The controller button (SDL_GameControllerButton)
state: Uint8
< ::SDL_PRESSED or ::SDL_RELEASED
padding1: Uint8
§padding2: Uint8
Trait Implementations§
source§impl Clone for SDL_ControllerButtonEvent
impl Clone for SDL_ControllerButtonEvent
source§fn clone(&self) -> SDL_ControllerButtonEvent
fn clone(&self) -> SDL_ControllerButtonEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for SDL_ControllerButtonEvent
Auto Trait Implementations§
impl Freeze for SDL_ControllerButtonEvent
impl RefUnwindSafe for SDL_ControllerButtonEvent
impl Send for SDL_ControllerButtonEvent
impl Sync for SDL_ControllerButtonEvent
impl Unpin for SDL_ControllerButtonEvent
impl UnwindSafe for SDL_ControllerButtonEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more