Struct sdl2_sys::SDL_ControllerTouchpadEvent
source · #[repr(C)]pub struct SDL_ControllerTouchpadEvent {
pub type_: Uint32,
pub timestamp: Uint32,
pub which: SDL_JoystickID,
pub touchpad: Sint32,
pub finger: Sint32,
pub x: f32,
pub y: f32,
pub pressure: f32,
}
Expand description
\brief Game controller touchpad event structure (event.ctouchpad.*)
Fields§
§type_: Uint32
< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
which: SDL_JoystickID
< The joystick instance id
touchpad: Sint32
< The index of the touchpad
finger: Sint32
< The index of the finger on the touchpad
x: f32
< Normalized in the range 0…1 with 0 being on the left
y: f32
< Normalized in the range 0…1 with 0 being at the top
pressure: f32
< Normalized in the range 0…1
Trait Implementations§
source§impl Clone for SDL_ControllerTouchpadEvent
impl Clone for SDL_ControllerTouchpadEvent
source§fn clone(&self) -> SDL_ControllerTouchpadEvent
fn clone(&self) -> SDL_ControllerTouchpadEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for SDL_ControllerTouchpadEvent
Auto Trait Implementations§
impl Freeze for SDL_ControllerTouchpadEvent
impl RefUnwindSafe for SDL_ControllerTouchpadEvent
impl Send for SDL_ControllerTouchpadEvent
impl Sync for SDL_ControllerTouchpadEvent
impl Unpin for SDL_ControllerTouchpadEvent
impl UnwindSafe for SDL_ControllerTouchpadEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more