Struct sdl2_sys::SDL_MouseMotionEvent
source · #[repr(C)]pub struct SDL_MouseMotionEvent {
pub type_: Uint32,
pub timestamp: Uint32,
pub windowID: Uint32,
pub which: Uint32,
pub state: Uint32,
pub x: Sint32,
pub y: Sint32,
pub xrel: Sint32,
pub yrel: Sint32,
}
Expand description
\brief Mouse motion event structure (event.motion.*)
Fields§
§type_: Uint32
< ::SDL_MOUSEMOTION
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
windowID: Uint32
< The window with mouse focus, if any
which: Uint32
< The mouse instance id, or SDL_TOUCH_MOUSEID
state: Uint32
< The current button state
x: Sint32
< X coordinate, relative to window
y: Sint32
< Y coordinate, relative to window
xrel: Sint32
< The relative motion in the X direction
yrel: Sint32
< The relative motion in the Y direction
Trait Implementations§
source§impl Clone for SDL_MouseMotionEvent
impl Clone for SDL_MouseMotionEvent
source§fn clone(&self) -> SDL_MouseMotionEvent
fn clone(&self) -> SDL_MouseMotionEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for SDL_MouseMotionEvent
Auto Trait Implementations§
impl Freeze for SDL_MouseMotionEvent
impl RefUnwindSafe for SDL_MouseMotionEvent
impl Send for SDL_MouseMotionEvent
impl Sync for SDL_MouseMotionEvent
impl Unpin for SDL_MouseMotionEvent
impl UnwindSafe for SDL_MouseMotionEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more