Struct sdl2_sys::SDL_MouseWheelEvent
source · #[repr(C)]pub struct SDL_MouseWheelEvent {
pub type_: Uint32,
pub timestamp: Uint32,
pub windowID: Uint32,
pub which: Uint32,
pub x: Sint32,
pub y: Sint32,
pub direction: Uint32,
pub preciseX: f32,
pub preciseY: f32,
pub mouseX: Sint32,
pub mouseY: Sint32,
}
Expand description
\brief Mouse wheel event structure (event.wheel.*)
Fields§
§type_: Uint32
< ::SDL_MOUSEWHEEL
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
windowID: Uint32
< The window with mouse focus, if any
which: Uint32
< The mouse instance id, or SDL_TOUCH_MOUSEID
x: Sint32
< The amount scrolled horizontally, positive to the right and negative to the left
y: Sint32
< The amount scrolled vertically, positive away from the user and negative toward the user
direction: Uint32
< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back
preciseX: f32
< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18)
preciseY: f32
< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18)
mouseX: Sint32
< X coordinate, relative to window (added in 2.26.0)
mouseY: Sint32
< Y coordinate, relative to window (added in 2.26.0)
Trait Implementations§
source§impl Clone for SDL_MouseWheelEvent
impl Clone for SDL_MouseWheelEvent
source§fn clone(&self) -> SDL_MouseWheelEvent
fn clone(&self) -> SDL_MouseWheelEvent
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more