Struct sdl2_sys::SDL_ControllerAxisEvent
source · #[repr(C)]pub struct SDL_ControllerAxisEvent {
pub type_: Uint32,
pub timestamp: Uint32,
pub which: SDL_JoystickID,
pub axis: Uint8,
pub padding1: Uint8,
pub padding2: Uint8,
pub padding3: Uint8,
pub value: Sint16,
pub padding4: Uint16,
}
Expand description
\brief Game controller axis motion event structure (event.caxis.*)
Fields§
§type_: Uint32
< ::SDL_CONTROLLERAXISMOTION
timestamp: Uint32
< In milliseconds, populated using SDL_GetTicks()
which: SDL_JoystickID
< The joystick instance id
axis: Uint8
< The controller axis (SDL_GameControllerAxis)
padding1: Uint8
§padding2: Uint8
§padding3: Uint8
§value: Sint16
< The axis value (range: -32768 to 32767)
padding4: Uint16
Trait Implementations§
source§impl Clone for SDL_ControllerAxisEvent
impl Clone for SDL_ControllerAxisEvent
source§fn clone(&self) -> SDL_ControllerAxisEvent
fn clone(&self) -> SDL_ControllerAxisEvent
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for SDL_ControllerAxisEvent
Auto Trait Implementations§
impl Freeze for SDL_ControllerAxisEvent
impl RefUnwindSafe for SDL_ControllerAxisEvent
impl Send for SDL_ControllerAxisEvent
impl Sync for SDL_ControllerAxisEvent
impl Unpin for SDL_ControllerAxisEvent
impl UnwindSafe for SDL_ControllerAxisEvent
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more