Struct sdl2_sys::SDL_HapticCustom
source · #[repr(C)]pub struct SDL_HapticCustom {Show 14 fields
pub type_: Uint16,
pub direction: SDL_HapticDirection,
pub length: Uint32,
pub delay: Uint16,
pub button: Uint16,
pub interval: Uint16,
pub channels: Uint8,
pub period: Uint16,
pub samples: Uint16,
pub data: *mut Uint16,
pub attack_length: Uint16,
pub attack_level: Uint16,
pub fade_length: Uint16,
pub fade_level: Uint16,
}
Expand description
\brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect.
A custom force feedback effect is much like a periodic effect, where the application can define its exact shape. You will have to allocate the data yourself. Data should consist of channels * samples Uint16 samples.
If channels is one, the effect is rotated using the defined direction. Otherwise it uses the samples in data for the different axes.
\sa SDL_HAPTIC_CUSTOM \sa SDL_HapticEffect
Fields§
§type_: Uint16
< ::SDL_HAPTIC_CUSTOM
direction: SDL_HapticDirection
< Direction of the effect.
length: Uint32
< Duration of the effect.
delay: Uint16
< Delay before starting the effect.
< Button that triggers the effect.
interval: Uint16
< How soon it can be triggered again after button.
channels: Uint8
< Axes to use, minimum of one.
period: Uint16
< Sample periods.
samples: Uint16
< Amount of samples.
data: *mut Uint16
< Should contain channels*samples items.
attack_length: Uint16
< Duration of the attack.
attack_level: Uint16
< Level at the start of the attack.
fade_length: Uint16
< Duration of the fade.
fade_level: Uint16
< Level at the end of the fade.
Trait Implementations§
source§impl Clone for SDL_HapticCustom
impl Clone for SDL_HapticCustom
source§fn clone(&self) -> SDL_HapticCustom
fn clone(&self) -> SDL_HapticCustom
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more