Struct sdl2_sys::SDL_AudioSpec
source · #[repr(C)]pub struct SDL_AudioSpec {
pub freq: c_int,
pub format: SDL_AudioFormat,
pub channels: Uint8,
pub silence: Uint8,
pub samples: Uint16,
pub padding: Uint16,
pub size: Uint32,
pub callback: SDL_AudioCallback,
pub userdata: *mut c_void,
}
Expand description
The calculated values in this structure are calculated by SDL_OpenAudio().
For multi-channel audio, the default SDL channel mapping is: 2: FL FR (stereo) 3: FL FR LFE (2.1 surround) 4: FL FR BL BR (quad) 5: FL FR LFE BL BR (4.1 surround) 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) 7: FL FR FC LFE BC SL SR (6.1 surround) 8: FL FR FC LFE BL BR SL SR (7.1 surround)
Fields§
§freq: c_int
< DSP frequency – samples per second
format: SDL_AudioFormat
< Audio data format
channels: Uint8
< Number of channels: 1 mono, 2 stereo
silence: Uint8
< Audio buffer silence value (calculated)
samples: Uint16
< Audio buffer size in sample FRAMES (total samples divided by channel count)
padding: Uint16
< Necessary for some compile environments
size: Uint32
< Audio buffer size in bytes (calculated)
callback: SDL_AudioCallback
< Callback that feeds the audio device (NULL to use SDL_QueueAudio()).
userdata: *mut c_void
< Userdata passed to callback (ignored for NULL callbacks).
Trait Implementations§
source§impl Clone for SDL_AudioSpec
impl Clone for SDL_AudioSpec
source§fn clone(&self) -> SDL_AudioSpec
fn clone(&self) -> SDL_AudioSpec
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
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