#[repr(C)]pub struct SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1 {
pub hat: c_int,
pub hat_mask: c_int,
}
Fields§
§hat: c_int
§hat_mask: c_int
Trait Implementations§
source§impl Clone for SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1
impl Clone for SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1
source§fn clone(&self) -> SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1
fn clone(&self) -> SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1
Auto Trait Implementations§
impl Freeze for SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1
impl RefUnwindSafe for SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1
impl Send for SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1
impl Sync for SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1
impl Unpin for SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1
impl UnwindSafe for SDL_GameControllerButtonBind__bindgen_ty_1__bindgen_ty_1
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more