Expand description
Getting started
extern crate sdl2;
use sdl2::pixels::Color;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use std::time::Duration;
pub fn main() {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem.window("rust-sdl2 demo", 800, 600)
.position_centered()
.build()
.unwrap();
let mut canvas = window.into_canvas().build().unwrap();
canvas.set_draw_color(Color::RGB(0, 255, 255));
canvas.clear();
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
let mut i = 0;
'running: loop {
i = (i + 1) % 255;
canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
canvas.clear();
for event in event_pump.poll_iter() {
match event {
Event::Quit {..} |
Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
break 'running
},
_ => {}
}
}
// The rest of the game loop goes here...
canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
}
}
Re-exports
Modules
Audio Functions
Event Handling
A binding for the library SDL2_gfx
Haptic Functions
A binding for the library SDL2_image
A binding for the library SDL2_mixer
Rectangles and points.
2D accelerated rendering
A binding for the library SDL2_ttf
Opening URLs in default system handlers
Querying SDL Version
Structs
A thread-safe type that encapsulates SDL event-pumping functions.
The SDL context type. Initialize with sdl2::init()
.
Enums
A given integer was so big that its representation as a C integer would be negative.
Functions
Get platform name
Initializes the SDL library. This must be called before using any other SDL function.