Struct sentry_core::protocol::GpuContext
source · [−]pub struct GpuContext {Show 17 fields
pub name: String,
pub version: Option<String>,
pub driver_version: Option<String>,
pub id: Option<String>,
pub vendor_id: Option<String>,
pub vendor_name: Option<String>,
pub memory_size: Option<u32>,
pub api_type: Option<String>,
pub multi_threaded_rendering: Option<bool>,
pub npot_support: Option<bool>,
pub max_texture_size: Option<u32>,
pub graphics_shader_level: Option<String>,
pub supports_draw_call_instancing: Option<bool>,
pub supports_ray_tracing: Option<bool>,
pub supports_compute_shaders: Option<bool>,
pub supports_geometry_shaders: Option<bool>,
pub other: BTreeMap<String, Value>,
}
Expand description
GPU context describes the GPU of the device.
Fields
name: String
The name of the graphics device.
version: Option<String>
The Version of the graphics device.
driver_version: Option<String>
The version of the graphic device driver.
id: Option<String>
The PCI identifier of the graphics device.
vendor_id: Option<String>
The PCI vendor identifier of the graphics device.
vendor_name: Option<String>
The vendor name as reported by the graphics device.
memory_size: Option<u32>
The total GPU memory available in Megabytes.
api_type: Option<String>
The device low-level API type. Examples: “Apple Metal” or “Direct3D11”
multi_threaded_rendering: Option<bool>
Whether the GPU has multi-threaded rendering or not.
npot_support: Option<bool>
The Non-Power-Of-Two-Support support.
max_texture_size: Option<u32>
Largest size of a texture that is supported by the graphics hardware.
graphics_shader_level: Option<String>
Approximate “shader capability” level of the graphics device. For example,
Shader Model 2.0, OpenGL ES 3.0, Metal / OpenGL ES 3.1, 27 (unknown)
.
supports_draw_call_instancing: Option<bool>
Is GPU draw call instancing supported?
supports_ray_tracing: Option<bool>
Is ray tracing available on the device?
supports_compute_shaders: Option<bool>
Are compute shaders available on the device?
supports_geometry_shaders: Option<bool>
Are geometry shaders available on the device?
other: BTreeMap<String, Value>
Additional arbitrary fields for forwards compatibility.
Trait Implementations
sourceimpl Clone for GpuContext
impl Clone for GpuContext
sourcefn clone(&self) -> GpuContext
fn clone(&self) -> GpuContext
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for GpuContext
impl Debug for GpuContext
sourceimpl Default for GpuContext
impl Default for GpuContext
sourcefn default() -> GpuContext
fn default() -> GpuContext
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for GpuContext
impl<'de> Deserialize<'de> for GpuContext
sourcefn deserialize<__D>(
__deserializer: __D
) -> Result<GpuContext, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<GpuContext, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl From<GpuContext> for Context
impl From<GpuContext> for Context
sourcefn from(data: GpuContext) -> Context
fn from(data: GpuContext) -> Context
Converts to this type from the input type.
sourceimpl PartialEq<GpuContext> for GpuContext
impl PartialEq<GpuContext> for GpuContext
sourcefn eq(&self, other: &GpuContext) -> bool
fn eq(&self, other: &GpuContext) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &GpuContext) -> bool
fn ne(&self, other: &GpuContext) -> bool
This method tests for !=
.
sourceimpl Serialize for GpuContext
impl Serialize for GpuContext
sourcefn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl StructuralPartialEq for GpuContext
Auto Trait Implementations
impl RefUnwindSafe for GpuContext
impl Send for GpuContext
impl Sync for GpuContext
impl Unpin for GpuContext
impl UnwindSafe for GpuContext
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more