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pub struct GpuContext {
Show 17 fields pub name: String, pub version: Option<String>, pub driver_version: Option<String>, pub id: Option<String>, pub vendor_id: Option<String>, pub vendor_name: Option<String>, pub memory_size: Option<u32>, pub api_type: Option<String>, pub multi_threaded_rendering: Option<bool>, pub npot_support: Option<bool>, pub max_texture_size: Option<u32>, pub graphics_shader_level: Option<String>, pub supports_draw_call_instancing: Option<bool>, pub supports_ray_tracing: Option<bool>, pub supports_compute_shaders: Option<bool>, pub supports_geometry_shaders: Option<bool>, pub other: BTreeMap<String, Value, Global>,
}
Expand description

GPU context describes the GPU of the device.

Fields

name: String

The name of the graphics device.

version: Option<String>

The Version of the graphics device.

driver_version: Option<String>

The version of the graphic device driver.

id: Option<String>

The PCI identifier of the graphics device.

vendor_id: Option<String>

The PCI vendor identifier of the graphics device.

vendor_name: Option<String>

The vendor name as reported by the graphics device.

memory_size: Option<u32>

The total GPU memory available in Megabytes.

api_type: Option<String>

The device low-level API type. Examples: “Apple Metal” or “Direct3D11”

multi_threaded_rendering: Option<bool>

Whether the GPU has multi-threaded rendering or not.

npot_support: Option<bool>

The Non-Power-Of-Two-Support support.

max_texture_size: Option<u32>

Largest size of a texture that is supported by the graphics hardware.

graphics_shader_level: Option<String>

Approximate “shader capability” level of the graphics device. For example, Shader Model 2.0, OpenGL ES 3.0, Metal / OpenGL ES 3.1, 27 (unknown).

supports_draw_call_instancing: Option<bool>

Is GPU draw call instancing supported?

supports_ray_tracing: Option<bool>

Is ray tracing available on the device?

supports_compute_shaders: Option<bool>

Are compute shaders available on the device?

supports_geometry_shaders: Option<bool>

Are geometry shaders available on the device?

other: BTreeMap<String, Value, Global>

Additional arbitrary fields for forwards compatibility.

Trait Implementations

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