Struct shred::AsyncDispatcher
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pub struct AsyncDispatcher<'a, R> { /* fields omitted */ }
Like, Dispatcher
but works
asynchronously.
Methods
impl<'a, R> AsyncDispatcher<'a, R> where
R: Borrow<Resources> + Send + Sync + 'static,
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R: Borrow<Resources> + Send + Sync + 'static,
fn dispatch(&mut self)
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Dispatches the systems asynchronously. Does not execute thread local systems.
If you want to wait for the systems to finish,
call wait()
.
fn wait(&mut self)
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Waits for all the asynchronously dispatched systems to finish and executes thread local systems (if there are any).
fn wait_without_tl(&mut self)
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Waits for all the asynchronously dispatched systems to finish without executing thread local systems.
fn is_running(&self) -> bool
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Checks if any of the asynchronously dispatched systems are running.
fn dispatch_thread_local(&mut self)
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Dispatch only thread local systems sequentially.
If wait_without_tl()
or wait()
wasn't called before,
this method will wait.
fn mut_res(&mut self) -> &mut R
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Returns the resources.
If wait_without_tl()
or wait()
wasn't called before,
this method will do that.