[−][src]Trait shred::SystemData
A static system data that can specify its dependencies at statically (at compile-time).
Most system data is a SystemData
, the DynamicSystemData
type is only needed for very special
setups.
Required methods
fn setup(res: &mut Resources)
Sets up the system data for fetching it from the Resources
.
fn fetch(res: &'a Resources) -> Self
Fetches the system data from Resources
. Note that this is only specified for one concrete
lifetime 'a
, you need to implement the SystemData
trait for every possible
lifetime.
fn reads() -> Vec<ResourceId>
Returns all read dependencies as fetched from Self::fetch
.
Please note that returning wrong dependencies can lead to a panic.
fn writes() -> Vec<ResourceId>
Returns all write dependencies as fetched from Self::fetch
.
Please note that returning wrong dependencies can lead to a panic.
Implementations on Foreign Types
impl<'a, T, F> SystemData<'a> for Option<Read<'a, T, F>> where
T: Resource,
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T: Resource,
fn setup(_: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, T, F> SystemData<'a> for Option<Write<'a, T, F>> where
T: Resource,
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T: Resource,
fn setup(_: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a> SystemData<'a> for ()
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fn setup(_: &mut Resources)
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fn fetch(_: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, T: ?Sized> SystemData<'a> for PhantomData<T>
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fn setup(_: &mut Resources)
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fn fetch(_: &Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A> SystemData<'a> for (A,) where
A: SystemData<'a>,
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A: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B> SystemData<'a> for (A, B) where
A: SystemData<'a>,
B: SystemData<'a>,
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A: SystemData<'a>,
B: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B, C> SystemData<'a> for (A, B, C) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
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A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B, C, D> SystemData<'a> for (A, B, C, D) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
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A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B, C, D, E> SystemData<'a> for (A, B, C, D, E) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B, C, D, E, F> SystemData<'a> for (A, B, C, D, E, F) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B, C, D, E, F, G> SystemData<'a> for (A, B, C, D, E, F, G) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B, C, D, E, F, G, H> SystemData<'a> for (A, B, C, D, E, F, G, H) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B, C, D, E, F, G, H, I> SystemData<'a> for (A, B, C, D, E, F, G, H, I) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B, C, D, E, F, G, H, I, J> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B, C, D, E, F, G, H, I, J, K> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B, C, D, E, F, G, H, I, J, K, L> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
fn setup(res: &mut Resources)
[src]
fn fetch(res: &'a Resources) -> Self
[src]
fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
[src]
fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
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fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
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impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
[src]
fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
[src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
fn setup(res: &mut Resources)
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fn fetch(res: &'a Resources) -> Self
[src]
fn reads() -> Vec<ResourceId>
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fn writes() -> Vec<ResourceId>
[src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
fn setup(res: &mut Resources)
[src]
fn fetch(res: &'a Resources) -> Self
[src]
fn reads() -> Vec<ResourceId>
[src]
fn writes() -> Vec<ResourceId>
[src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
T: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
T: SystemData<'a>,
fn setup(res: &mut Resources)
[src]
fn fetch(res: &'a Resources) -> Self
[src]
fn reads() -> Vec<ResourceId>
[src]
fn writes() -> Vec<ResourceId>
[src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
T: SystemData<'a>,
U: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
T: SystemData<'a>,
U: SystemData<'a>,
fn setup(res: &mut Resources)
[src]
fn fetch(res: &'a Resources) -> Self
[src]
fn reads() -> Vec<ResourceId>
[src]
fn writes() -> Vec<ResourceId>
[src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
T: SystemData<'a>,
U: SystemData<'a>,
V: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
T: SystemData<'a>,
U: SystemData<'a>,
V: SystemData<'a>,
fn setup(res: &mut Resources)
[src]
fn fetch(res: &'a Resources) -> Self
[src]
fn reads() -> Vec<ResourceId>
[src]
fn writes() -> Vec<ResourceId>
[src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
T: SystemData<'a>,
U: SystemData<'a>,
V: SystemData<'a>,
W: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
T: SystemData<'a>,
U: SystemData<'a>,
V: SystemData<'a>,
W: SystemData<'a>,
fn setup(res: &mut Resources)
[src]
fn fetch(res: &'a Resources) -> Self
[src]
fn reads() -> Vec<ResourceId>
[src]
fn writes() -> Vec<ResourceId>
[src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
T: SystemData<'a>,
U: SystemData<'a>,
V: SystemData<'a>,
W: SystemData<'a>,
X: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
T: SystemData<'a>,
U: SystemData<'a>,
V: SystemData<'a>,
W: SystemData<'a>,
X: SystemData<'a>,
fn setup(res: &mut Resources)
[src]
fn fetch(res: &'a Resources) -> Self
[src]
fn reads() -> Vec<ResourceId>
[src]
fn writes() -> Vec<ResourceId>
[src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
T: SystemData<'a>,
U: SystemData<'a>,
V: SystemData<'a>,
W: SystemData<'a>,
X: SystemData<'a>,
Y: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
T: SystemData<'a>,
U: SystemData<'a>,
V: SystemData<'a>,
W: SystemData<'a>,
X: SystemData<'a>,
Y: SystemData<'a>,
fn setup(res: &mut Resources)
[src]
fn fetch(res: &'a Resources) -> Self
[src]
fn reads() -> Vec<ResourceId>
[src]
fn writes() -> Vec<ResourceId>
[src]
impl<'a, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z> SystemData<'a> for (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z) where
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
T: SystemData<'a>,
U: SystemData<'a>,
V: SystemData<'a>,
W: SystemData<'a>,
X: SystemData<'a>,
Y: SystemData<'a>,
Z: SystemData<'a>,
[src]
A: SystemData<'a>,
B: SystemData<'a>,
C: SystemData<'a>,
D: SystemData<'a>,
E: SystemData<'a>,
F: SystemData<'a>,
G: SystemData<'a>,
H: SystemData<'a>,
I: SystemData<'a>,
J: SystemData<'a>,
K: SystemData<'a>,
L: SystemData<'a>,
M: SystemData<'a>,
N: SystemData<'a>,
O: SystemData<'a>,
P: SystemData<'a>,
Q: SystemData<'a>,
R: SystemData<'a>,
S: SystemData<'a>,
T: SystemData<'a>,
U: SystemData<'a>,
V: SystemData<'a>,
W: SystemData<'a>,
X: SystemData<'a>,
Y: SystemData<'a>,
Z: SystemData<'a>,
fn setup(res: &mut Resources)
[src]
fn fetch(res: &'a Resources) -> Self
[src]
fn reads() -> Vec<ResourceId>
[src]
fn writes() -> Vec<ResourceId>
[src]
Implementors
impl<'a, T, F> SystemData<'a> for Read<'a, T, F> where
T: Resource,
F: SetupHandler<T>,
[src]
T: Resource,
F: SetupHandler<T>,
fn setup(res: &mut Resources)
[src]
fn fetch(res: &'a Resources) -> Self
[src]
fn reads() -> Vec<ResourceId>
[src]
fn writes() -> Vec<ResourceId>
[src]
impl<'a, T, F> SystemData<'a> for Write<'a, T, F> where
T: Resource,
F: SetupHandler<T>,
[src]
T: Resource,
F: SetupHandler<T>,