[][src]Struct shred::BatchUncheckedWorld

pub struct BatchUncheckedWorld<'a>(pub &'a World);

The BatchUncheckedWorld wraps an instance of the world. You have to specify this as SystemData for a System implementing BatchController.

Trait Implementations

impl<'a> DynamicSystemData<'a> for BatchUncheckedWorld<'a>[src]

type Accessor = BatchAccessor

The accessor of the SystemData, which specifies the read and write dependencies and does the fetching. Read more

Auto Trait Implementations

impl<'a> Send for BatchUncheckedWorld<'a>

impl<'a> Sync for BatchUncheckedWorld<'a>

impl<'a> Unpin for BatchUncheckedWorld<'a>

impl<'a> !UnwindSafe for BatchUncheckedWorld<'a>

impl<'a> !RefUnwindSafe for BatchUncheckedWorld<'a>

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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