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use crate::prelude::*; use crate::{scalar, ISize, Shader}; use skia_bindings as sb; use skia_bindings::SkShader; impl RCHandle<SkShader> { pub fn fractal_perlin_noise( base_frequency: (scalar, scalar), num_octaves: usize, seed: scalar, tile_size: impl Into<Option<ISize>>, ) -> Option<Self> { fractal_noise(base_frequency, num_octaves, seed, tile_size) } pub fn turbulence_perlin_noise( base_frequency: (scalar, scalar), num_octaves: usize, seed: scalar, tile_size: impl Into<Option<ISize>>, ) -> Option<Self> { turbulence(base_frequency, num_octaves, seed, tile_size) } pub fn improved_perlin_noise( base_frequency: (scalar, scalar), num_octaves: usize, z: scalar, ) -> Option<Self> { improved_noise(base_frequency, num_octaves, z) } } pub fn fractal_noise( base_frequency: (scalar, scalar), num_octaves: usize, seed: scalar, tile_size: impl Into<Option<ISize>>, ) -> Option<Shader> { Shader::from_ptr(unsafe { sb::C_SkPerlinNoiseShader_MakeFractalNoise( base_frequency.0, base_frequency.1, num_octaves.try_into().unwrap(), seed, tile_size.into().native().as_ptr_or_null(), ) }) } pub fn turbulence( base_frequency: (scalar, scalar), num_octaves: usize, seed: scalar, tile_size: impl Into<Option<ISize>>, ) -> Option<Shader> { Shader::from_ptr(unsafe { sb::C_SkPerlinNoiseShader_MakeTurbulence( base_frequency.0, base_frequency.1, num_octaves.try_into().unwrap(), seed, tile_size.into().native().as_ptr_or_null(), ) }) } pub fn improved_noise( base_frequency: (scalar, scalar), num_octaves: usize, z: scalar, ) -> Option<Shader> { Shader::from_ptr(unsafe { sb::C_SkPerlinNoiseShader_MakeImprovedNoise( base_frequency.0, base_frequency.1, num_octaves.try_into().unwrap(), z, ) }) }