pub struct Animation {
pub id: String,
pub name: String,
pub paused_state: bool,
pub play_state: String,
pub playback_rate: f64,
pub start_time: f64,
pub current_time: f64,
pub type: AnimationType,
pub source: Option<AnimationEffect>,
pub css_id: Option<String>,
pub view_or_scroll_timeline: Option<ViewOrScrollTimeline>,
}
Expand description
Animation instance. Animation
Fields§
§id: String
Animation
’s id.
name: String
Animation
’s name.
paused_state: bool
Animation
’s internal paused state.
play_state: String
Animation
’s play state.
playback_rate: f64
Animation
’s playback rate.
start_time: f64
Animation
’s start time.
Milliseconds for time based animations and
percentage [0 - 100] for scroll driven animations
(i.e. when viewOrScrollTimeline exists).
current_time: f64
Animation
’s current time.
type: AnimationType
Animation type of Animation
.
source: Option<AnimationEffect>
Animation
’s source animation node.
css_id: Option<String>
A unique ID for Animation
representing the sources that triggered this CSS
animation/transition.
view_or_scroll_timeline: Option<ViewOrScrollTimeline>
View or scroll timeline
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Animation
impl<'de> Deserialize<'de> for Animation
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Animation, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Animation, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for Animation
impl Serialize for Animation
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl StructuralPartialEq for Animation
Auto Trait Implementations§
impl Freeze for Animation
impl RefUnwindSafe for Animation
impl Send for Animation
impl Sync for Animation
impl Unpin for Animation
impl UnwindSafe for Animation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more