#[repr(C)]
pub struct AccelerationStructure { /* private fields */ }
Expand description

An acceleration structure type which is an opaque reference to an acceleration structure handle as defined in the client API specification.

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impl AccelerationStructure

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pub unsafe fn from_u64(id: u64) -> AccelerationStructure

Converts a 64-bit integer into an AccelerationStructure.

Safety

The 64-bit integer must point to a valid acceleration structure.

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pub unsafe fn from_vec(id: impl Vector<u32, 2>) -> AccelerationStructure

Converts a vector of two 32 bit integers into an AccelerationStructure.

Safety

The combination must point to a valid acceleration structure.

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pub unsafe fn trace_ray<T>( &self, ray_flags: RayFlags, cull_mask: i32, sbt_offset: i32, sbt_stride: i32, miss_index: i32, ray_origin: impl Vector<f32, 3>, ray_tmin: f32, ray_direction: impl Vector<f32, 3>, ray_tmax: f32, payload: &mut T )

Trace a ray into the acceleration structure.

  • structure is the descriptor for the acceleration structure to trace into.

  • ray_flags contains one or more of the Ray Flag values.

  • cull_mask is the mask to test against the instance mask. Only the 8 least-significant bits of are used by this instruction - other bits are ignored.

  • sbt_offset and sbt_stride control indexing into the SBT (Shader Binding Table) for hit shaders called from this trace. Only the 4 least-significant bits of sbt_offset and sbt_stride are used by this instruction - other bits are ignored.

  • miss_index is the index of the miss shader to be called from this trace call. Only the 16 least-significant bits are used by this instruction - other bits are ignored.

  • ray_origin, ray_tmin, ray_direction, and ray_tmax control the basic parameters of the ray to be traced.

  • payload is a pointer to the ray payload structure to use for this trace. payload must have a storage class of ray_payload or incoming_ray_payload.

This instruction is allowed only in ray_generation, closest_hit and miss execution models.

This instruction is a shader call instruction which may invoke shaders with the intersection, any_hit, closest_hit, and miss execution models.

Trait Implementations§

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impl Clone for AccelerationStructure

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fn clone(&self) -> AccelerationStructure

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for AccelerationStructure

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.