spitfire_draw::sprite

Struct Sprite

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pub struct Sprite {
    pub shader: Option<ShaderRef>,
    pub textures: SmallVec<[SpriteTexture; 4]>,
    pub uniforms: HashMap<Cow<'static, str>, GlowUniformValue>,
    pub region: Rect<f32, f32>,
    pub page: f32,
    pub tint: Rgba<f32>,
    pub transform: Transform<f32, f32, f32>,
    pub size: Option<Vec2<f32>>,
    pub pivot: Vec2<f32>,
    pub blending: Option<GlowBlending>,
    pub screen_space: bool,
}

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§shader: Option<ShaderRef>§textures: SmallVec<[SpriteTexture; 4]>§uniforms: HashMap<Cow<'static, str>, GlowUniformValue>§region: Rect<f32, f32>§page: f32§tint: Rgba<f32>§transform: Transform<f32, f32, f32>§size: Option<Vec2<f32>>§pivot: Vec2<f32>§blending: Option<GlowBlending>§screen_space: bool

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impl Sprite

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pub fn single(texture: SpriteTexture) -> Self

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pub fn shader(self, value: ShaderRef) -> Self

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pub fn texture(self, value: SpriteTexture) -> Self

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pub fn uniform(self, key: Cow<'static, str>, value: GlowUniformValue) -> Self

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pub fn region_page(self, region: Rect<f32, f32>, page: f32) -> Self

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pub fn tint(self, value: Rgba<f32>) -> Self

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pub fn transform(self, value: Transform<f32, f32, f32>) -> Self

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pub fn position(self, value: Vec2<f32>) -> Self

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pub fn orientation(self, value: Quaternion<f32>) -> Self

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pub fn rotation(self, angle_radians: f32) -> Self

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pub fn scale(self, value: Vec2<f32>) -> Self

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pub fn size(self, value: Vec2<f32>) -> Self

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pub fn pivot(self, value: Vec2<f32>) -> Self

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pub fn blending(self, value: GlowBlending) -> Self

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pub fn screen_space(self, value: bool) -> Self

Trait Implementations§

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impl Clone for Sprite

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fn clone(&self) -> Sprite

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Sprite

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Sprite

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Drawable for Sprite

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fn draw(&self, context: &mut DrawContext, graphics: &mut Graphics<Vertex>)

Auto Trait Implementations§

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impl Freeze for Sprite

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impl !RefUnwindSafe for Sprite

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impl !Send for Sprite

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impl !Sync for Sprite

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impl Unpin for Sprite

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impl !UnwindSafe for Sprite

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.