#[repr(C)]pub struct Vertex {
pub position: [f32; 2],
pub uv: [f32; 3],
pub color: [f32; 4],
}
Fields§
§position: [f32; 2]
§uv: [f32; 3]
§color: [f32; 4]
Trait Implementations§
Source§impl GlowVertexAttribs for Vertex
impl GlowVertexAttribs for Vertex
const ATTRIBS: &'static [(&'static str, GlowVertexAttrib)] = _
impl Copy for Vertex
impl Pod for Vertex
Auto Trait Implementations§
impl Freeze for Vertex
impl RefUnwindSafe for Vertex
impl Send for Vertex
impl Sync for Vertex
impl Unpin for Vertex
impl UnwindSafe for Vertex
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.