#[repr(C)]pub struct Vertex3d {
pub position: [f32; 3],
pub normal: [f32; 3],
pub uv: [f32; 3],
pub color: [f32; 4],
}
Fields§
§position: [f32; 3]
§normal: [f32; 3]
§uv: [f32; 3]
§color: [f32; 4]
Trait Implementations§
Source§impl GlowVertexAttribs for Vertex3d
impl GlowVertexAttribs for Vertex3d
const ATTRIBS: &'static [(&'static str, GlowVertexAttrib)] = _
impl Copy for Vertex3d
impl Pod for Vertex3d
Auto Trait Implementations§
impl Freeze for Vertex3d
impl RefUnwindSafe for Vertex3d
impl Send for Vertex3d
impl Sync for Vertex3d
impl Unpin for Vertex3d
impl UnwindSafe for Vertex3d
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.