Crate svgfilters

Source
Expand description

svgfilters provides low-level SVG filters implementation.

svgfilters doesn’t implement the whole filters workflow, just operations on raster images. Filter region calculation, image colors (un)premultiplication, input validation, filter primitives order, transformations, etc. should be implemented by the caller.

§Implemented filters

§Unimplemented filters

  • feFlood, because it’s just a simple fill.
  • feImage, because it can be implemented only by a caller.
  • feTile, because it’s basically a fill with pattern.
  • feMerge, because it’s just a layer compositing and a 2D library will be faster.
  • feOffset, because it’s just a layer compositing with offset.

§Performance

The library isn’t well optimized yet, but it’s mostly allocation free. Some methods will allocate necessary, temporary buffers which will be reflected in the documentation. But majority of methods will work on provided buffers.

Structs§

ConvolveMatrix
A convolve matrix used by convolve_matrix.
ImageRef
An image reference.
ImageRefMut
A mutable ImageRef variant.

Enums§

ColorChannel
A color channel.
ColorMatrix
A color matrix used by color_matrix.
EdgeMode
An edges processing mode used by convolve_matrix.
LightSource
A light source.
MorphologyOperator
A morphology operation.
TransferFunction
A transfer function used component_transfer.

Functions§

arithmetic_composite
Performs an arithmetic composition.
box_blur
Applies a box blur.
color_matrix
Applies a color matrix filter.
component_transfer
Applies component transfer functions for each src image channel.
convolve_matrix
Applies a convolve matrix.
demultiply_alpha
Demultiplies provided pixels alpha.
diffuse_lighting
Renders a diffuse lighting.
displacement_map
Applies a displacement map.
from_linear_rgb
Converts input pixel from LinearRGB into sRGB.
iir_blur
Applies an IIR blur.
into_linear_rgb
Converts input pixel from sRGB into LinearRGB.
morphology
Applies a morphology filter.
multiply_alpha
Multiplies provided pixels alpha.
specular_lighting
Renders a specular lighting.
turbulence
Applies a turbulence filter.

Type Aliases§

RGB8
8-bit RGB
RGBA8
8-bit RGBA, alpha is last. 0 = transparent, 255 = opaque.