pub struct GameRendererPlugin<R: ApplicationRender<L>, L: ApplicationLogic> { /* private fields */ }
Implementations§
Source§impl<A: ApplicationRender<L>, L: ApplicationLogic> GameRendererPlugin<A, L>
impl<A: ApplicationRender<L>, L: ApplicationLogic> GameRendererPlugin<A, L>
Trait Implementations§
Source§impl<R: Default + ApplicationRender<L>, L: Default + ApplicationLogic> Default for GameRendererPlugin<R, L>
impl<R: Default + ApplicationRender<L>, L: Default + ApplicationLogic> Default for GameRendererPlugin<R, L>
Source§fn default() -> GameRendererPlugin<R, L>
fn default() -> GameRendererPlugin<R, L>
Returns the “default value” for a type. Read more
Source§impl<R: ApplicationRender<L>, L: ApplicationLogic> Plugin for GameRendererPlugin<R, L>
impl<R: ApplicationRender<L>, L: ApplicationLogic> Plugin for GameRendererPlugin<R, L>
Auto Trait Implementations§
impl<R, L> Freeze for GameRendererPlugin<R, L>
impl<R, L> RefUnwindSafe for GameRendererPlugin<R, L>where
R: RefUnwindSafe,
L: RefUnwindSafe,
impl<R, L> Send for GameRendererPlugin<R, L>
impl<R, L> Sync for GameRendererPlugin<R, L>
impl<R, L> Unpin for GameRendererPlugin<R, L>
impl<R, L> UnwindSafe for GameRendererPlugin<R, L>where
R: UnwindSafe,
L: UnwindSafe,
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T: ?Sized,
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