pub struct GameAudioRender<A: ApplicationAudio<L>, L: ApplicationLogic> { /* private fields */ }
Implementations§
Source§impl<A: ApplicationAudio<L>, L: ApplicationLogic> GameAudioRender<A, L>
impl<A: ApplicationAudio<L>, L: ApplicationLogic> GameAudioRender<A, L>
pub fn new(all_resources: &mut ResourceStorage) -> Self
Trait Implementations§
Source§impl<A: ApplicationAudio<L>, L: ApplicationLogic> Debug for GameAudioRender<A, L>
impl<A: ApplicationAudio<L>, L: ApplicationLogic> Debug for GameAudioRender<A, L>
impl<A: ApplicationAudio<L>, L: ApplicationLogic> LocalResource for GameAudioRender<A, L>
Auto Trait Implementations§
impl<A, L> Freeze for GameAudioRender<A, L>where
A: Freeze,
impl<A, L> RefUnwindSafe for GameAudioRender<A, L>where
A: RefUnwindSafe,
L: RefUnwindSafe,
impl<A, L> Send for GameAudioRender<A, L>
impl<A, L> Sync for GameAudioRender<A, L>
impl<A, L> Unpin for GameAudioRender<A, L>
impl<A, L> UnwindSafe for GameAudioRender<A, L>where
A: UnwindSafe,
L: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more