pub struct GameAssets<'a> { /* private fields */ }
Implementations§
Source§impl<'a> GameAssets<'a>
impl<'a> GameAssets<'a>
pub fn new(resource_storage: &'a mut ResourceStorage, now: Millis) -> Self
Trait Implementations§
Source§impl Assets for GameAssets<'_>
impl Assets for GameAssets<'_>
fn now(&self) -> Millis
fn material_png(&mut self, name: impl Into<AssetName>) -> MaterialRef
fn frame_fixed_grid_material_png( &mut self, name: impl Into<AssetName>, grid_size: UVec2, texture_size: UVec2, ) -> FixedAtlas
fn bm_font(&mut self, name: impl Into<AssetName>) -> FontAndMaterial
fn text_glyphs( &self, text: &str, font_and_mat: &FontAndMaterial, ) -> Option<Vec<Glyph>>
fn font(&self, font_ref: &Id<Font>) -> Option<&Font>
fn audio_sample_wav(&mut self, name: impl Into<AssetName>) -> StereoSampleRef
Auto Trait Implementations§
impl<'a> Freeze for GameAssets<'a>
impl<'a> !RefUnwindSafe for GameAssets<'a>
impl<'a> !Send for GameAssets<'a>
impl<'a> !Sync for GameAssets<'a>
impl<'a> Unpin for GameAssets<'a>
impl<'a> !UnwindSafe for GameAssets<'a>
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